2017 - 2022
Quant-u, a project within ECCO's Innovation Lab, aimed to integrate motion data from an in-shoe sensor with Volumental scans to guide a 3D printer in determining optimal printing configurations. My role focused on 3D visualizations, simulation systems, and presentations, while also contributing to creative strategy, UX/UI design, and media content. Additionally, I created assets for major events such as Isetan in Tokyo and CES in Las Vegas.

Quant-U 3D printed silicone insole

Substance + Maya _ Silicone structure dynamics video

Liquid silicone animaion - Maya 2019

Animated infographics - Maya + Aftereffect

Sensor deconstruction animation - Maya 2019

Shoe deconstruction animation - Maya 2019

3D render of Quant-u 3D printer

Shoe deconstruction animation - Maya 2019
Quant-u process video _ Maya + Aftereffect