2017 - 2022
Quant-u, a project within ECCO's Innovation Lab, aimed to integrate motion data from an in-shoe sensor with Volumental scans to guide a 3D printer in determining optimal printing configurations. My role focused on 3D visualizations, simulation systems, and presentations, while also contributing to creative strategy, UX/UI design, and media content. Additionally, I created assets for major events such as Isetan in Tokyo and CES in Las Vegas.
Quant-U 3D printed silicone insole
Quant-U 3D printed silicone insole
Substance + Maya _ Silicone structure dynamics video
Substance + Maya _ Silicone structure dynamics video
Liquid silicone animaion - Maya 2019
Liquid silicone animaion - Maya 2019
Animated infographics - Maya + Aftereffect
Animated infographics - Maya + Aftereffect
Sensor deconstruction animation - Maya 2019
Sensor deconstruction animation - Maya 2019
Shoe deconstruction animation - Maya 2019
Shoe deconstruction animation - Maya 2019
3D render of Quant-u 3D printer
3D render of Quant-u 3D printer
Shoe deconstruction animation - Maya 2019
Shoe deconstruction animation - Maya 2019

Quant-u process video _ Maya + Aftereffect

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